Not a VR game; a digital learning system built for schools

The Next-Generation Infrastructure for Applied Learning

UDES enables students to experience applied lessons in a safe and interactive VR environment, while teachers manage the class and monitor student progress from a single web-based panel.

Meta Quest 3S Teacher-controlled Modular content infrastructure Multi-device management Annual school licensing
The Challenge

Cost, risk and measurement gaps in applied education

Schools must balance safety, equipment costs, limited practice time and teacher visibility while providing meaningful hands-on learning opportunities.

Laboratory and equipment costs

High-risk practical activities

Limited practice time per student

Insufficient opportunities for repetition

Difficulty monitoring every student

Lack of consistent application standards

The UDES Solution

Safe, standardized, measurable and teacher-controlled

Safe experience

High-risk steps can be repeated in a controlled learning environment.

Standardized learning

The same interaction and task logic is maintained for every student.

Measurable performance

Time, errors, steps and success criteria become visible.

Teacher control

Lessons, students and progress are managed from a single panel.

Real Product Evidence

Explore UDES demo scenarios

View all content

Electrical Safety

Practice electrical safety procedures in a controlled VR environment.

Interplanetary Gravity

Experience differences in gravitational force through interactive simulation.

Atomic Structure

Explore atomic structure through an immersive learning experience.

Three-Step Learning Flow

The teacher selects, the student applies, the results become visible

  1. 1

    The teacher selects the lesson

    Content, class and application mode are selected.

  2. 2

    The student completes the VR task

    Students progress through defined steps, feedback and safe error scenarios.

  3. 3

    The teacher monitors the results

    Progress, duration, errors and success data become visible in the panel.

Platform Components

One product system, four integrated layers

UDES is more than an application running inside a VR headset. It is an institutional education platform combining teacher control, a task engine and a modular content infrastructure.

VR student application

Students complete interactive tasks on Meta Quest 3S in a controlled environment.

Teacher panel

Lessons, devices, student progress and outcomes are monitored through the web.

Data-driven task engine

Steps, conditions, hints, error flows and success criteria can be configured.

Synchronization infrastructure

UDES is being developed with an offline-first architecture for school environments.

Content Areas

Multiple subject packages on a single infrastructure

Electrical & Electronics

Content scope and availability are managed according to the development roadmap.

Physics

Content scope and availability are managed according to the development roadmap.

Chemistry

Content scope and availability are managed according to the development roadmap.

Biology

Content scope and availability are managed according to the development roadmap.

English

Content scope and availability are managed according to the development roadmap.

Vocational Applications

Content scope and availability are managed according to the development roadmap.

School Operations

A structured process from needs analysis to annual renewal

  1. 1 Needs analysis
  2. 2 Package and device planning
  3. 3 Installation
  4. 4 Teacher training
  5. 5 Pilot lesson
  6. 6 Usage monitoring
  7. 7 Support
  8. 8 Annual renewal
Learning Outcomes

Turn practical learning into a visible and measurable learning process

Safety awareness

Technical skills

Problem solving

Learning through repetition

Preparation for real-world practice

Performance visibility

Pilot Program

Evaluate UDES in a real classroom environment

A controlled process covering needs analysis, device planning, teacher training, pilot lessons and outcome evaluation.

Become a Pilot School
References & Development

Verifiable product evidence instead of fictional references

Real pilots, collaborations, teacher feedback, case studies and measurable outcomes will be published here as they become available.

Real pilot and reference data will be added here This area will be managed through the Case Studies section in WordPress. View case studies
Frequently Asked Questions

Key questions before adopting UDES

Which grade levels is UDES designed for?

UDES is designed for secondary schools, vocational high schools and institutions providing applied education.

Which VR headsets does UDES support?

The current product architecture is developed primarily for Meta Quest 3S.

Does UDES replace physical laboratories?

No. UDES is designed to complement practical education and prepare students for real-world applications rather than replace every physical laboratory.

Can custom content be developed for institutions?

Yes. Institution-specific VR scenarios and application flows can be evaluated within the scope of custom development projects.

Let’s determine the right UDES model for your school.

Tell us whether you are interested in a demo, pilot program or institutional offer.